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Uhh, this might break events. (1.8 change)
Posted: September 1st, 2011, 1:20 pm
by Ace2910
Experience
According to Jeb during an interview, Experience Points will be added as a new aspect of gameplay to Minecraft. The development of Experience is being undertaken by Notch. Experience can be obtained by gathering Experience Orbs from defeated mobs. Gathering experience points will increase the player's levels by gradually filling a bar on the bottom of the screen until a new level is achieved when the bar is full. Each level up will reward the player with Skill Points, which Notch has said may be used for buying things such as increased jump height and increased maximum health.
Re: Uhh, this might break events. (1.8 change)
Posted: September 1st, 2011, 3:26 pm
by DreadsEye
Actually, why not? Maximum Health increase should just be a minor factor, that can be fixed with other players wearing armor or stuff.
The thing with the Jump height bothers me a bit though. This could make some Maps useless. Moreover... Fences...
Re: Uhh, this might break events. (1.8 change)
Posted: September 1st, 2011, 5:13 pm
by Der_Jakal
does the jump height improve how far you can fall before fall damage as welll?
Re: Uhh, this might break events. (1.8 change)
Posted: September 1st, 2011, 6:27 pm
by Pestilencemage
I wouldnt flip out untill we know more. I'm sure he wont have up leaping buildings or anything. We'll all probably "max out" exp in no time. Improvements will be capped or exp will be optional. If not, it will be modded to be optional.
Re: Uhh, this might break events. (1.8 change)
Posted: September 1st, 2011, 9:59 pm
by scope_ion
If killing mobs indirectly gives you exp. orbs, then that's kind of lame with mob traps, it's just orbs for free, you don't have to work for them. Overpowered.
Re: Uhh, this might break events. (1.8 change)
Posted: September 2nd, 2011, 3:38 am
by Ace2910
scope_ion wrote:If killing mobs indirectly gives you exp. orbs, then that's kind of lame with mob traps, it's just orbs for free, you don't have to work for them. Overpowered.
And then we have the hunger system, which only fixes part of it.
Re: Uhh, this might break events. (1.8 change)
Posted: September 2nd, 2011, 6:40 am
by Der_Jakal
Ace2910 wrote:scope_ion wrote:If killing mobs indirectly gives you exp. orbs, then that's kind of lame with mob traps, it's just orbs for free, you don't have to work for them. Overpowered.
And then we have the hunger system, which only fixes part of it.
hunger system is definately optional. everyone's been sayin it
Re: Uhh, this might break events. (1.8 change)
Posted: September 3rd, 2011, 5:57 am
by Ace2910
looked at a vid with

by IGN, and

said something about your health also slowly regenerating when your hunger meter is filled.