Tactical -(Trap)- Deathmatch - Arena #2!
Posted: July 26th, 2011, 7:49 pm
This Post gets constantly updated!
IT IS FINISHED! IT IS FINALLY FINISHED!
THE TRAP ARENA
After 2 Months of work, and annyoing pretty much EVERYONE on this server about redstone, one frustrated breakdown and several barrells of coffee, my mamoth-project is finally done!
will post pics
If you liked my TDM - Arena #1 you're gonna love the new one. If you didn't like the first one, you might even get to like the second one!
here are the "stats" of the project:
Name: Traparena
Size: big (over 100x50)
Designed for: 2vs2 or 3vs3. 1vs1 possible, but might get kinda boring. NO FREE FOR ALL POSSIBLE
Possible Game modes: KingofTheHill-Deathmatch. [Future thought: including CTF Support]
Progress: 100% Finished!
Location: the arena is near the big CTF Arena UPDATE: The Arena now has a warp!
/warp traparena , take a look and examine what's already done!
What is this thing?
For the General Idea of Tactical Deathmatch, please visit my first Arena, which is located near spawn, and read the rules in my thread "Tactical Deathmatch Arena"
How will the second Arena be different to the first one?
It will differ A LOT from the first arena. here are the main points:
- This Arena is much bigger, and features MUCH more complicated mechanisms than the first one
- This Arena is based on Teamplay, Free For All is not possible anymore, only 2 Teams versus each other.
- This time there will be NO COMBAT allowed AT ALL inside the Arena. The damage will be done entirely by Traps.
Wait, this doesn't sound so much better than the first one?
Well, read the rest of this post.
Damn, now you got me hooked. How's it gonna work?
Well this is the Basic Idea:
The Map Consists of 3 Areas: 2 of them "Belong" to the teams, they are their "Base". between this two, theres the "No mans Land", aka "the Hills".
The No-Mans-Land features 3 "Hills". Well you know how "King of the HIll" works ,don't you?
Claim the Hill, stand on the pressure plate (the one with your team's colour of course) and hold it long enough to get rewarded!
Well, standing on a pressure Plate for 10 seconds shouldn't be to hard when no Combat is allowed, shouldn't it?. Leave that part to me, standing up there is living Hell if your enemy isn't to bad!
So what reward do i get from standing on a stupid Pressure Plate for 10 secs?
Trap Points!
1 Trap Point for holding the east hill or the west hill (10 seconds)
2 Trap Points for holding the hill in the middle of the arena! (15 seconds)
Each Team can "store" a maximum of 2 Points
What the Hell will i be doing with trap points?
Well, guess what, you can activate traps with it!
Once you've got 1 or 2 Points, get back in your area! you can "spend" your Points by activating deadly traps with them, which will make it harder for your enemy to survive!
Simply walk back into your part of the arena, pick one of the Buttons placed there, and listen to the sound of your enemies crying!
after you activated a trap, you lose the amount of TP's that it costs.
So, what traps exactly are we talking about?
This is the current scale of things that i plan to include / have already included in the arena:
1TP Arrow-Rain, No-Mans-Land Installed and working!
Fill the No-Mans land with a deadly salve of arrows. Be aware though! you could hurt your teammates with this!
Every Dispenser fires exactly 3 Arrows. Be careful! There is at least 1 Dispenser aimed at every Hill! This can do devasting damage to unaware Hill-Capturers.
2Tp Arrow Salve, Enemy Territory Installed and working!
Dispensers shoot a short salve of Arrows in to the enemy territorry. Each dispenser shoots exactly 2 arrows, and it covers nearly every single block of your enemys area! 2-4 Hearts Damage!
Changed TP Costs from 1 to 2
2TP Long-time-Arrow-Rain. Enemy Territory was too strong, i had to cancel this one!
Same thing as above, just that we are talking about 4 or 5 arrows now.
1TP Crushers, front part Installed and working!
A small passage of the Enemy territorry will be harder to pass for half a minute or so. The "Crushers" are Piston- Based walls that open and close every 2 seconds. get stuck between them and you loose half a heart!
2Tp Crushers, lower part Installed and working!
Same thing as above, in a bigger area
1TPWater flood! Installed and working!
Flood the Main room with water for a couple of seconds! This doesn't do any damage, but makes moving there very complicated, and standing on a hill suddenly gets a much higher value. Use this in the right moment to make sure you dominate the No-mans-land. Lasts 25seconds
1TPFence Installed and working!
Pull out a Fence from the floor, that blocks your Enemies side of the Middle Room. This makes it easier for you to claim the valuable Middle-Hill that will reward you with 2 TPs! Note thought that the Fence will be gone after a couple of seconds. Also, this doesn't do any damage
2TP Lava Floor! Installed and working!
Part of the floor in enemy territorry will be flooded with lava for a couple of second.
However, this Trap is indeed, very deadly, espacially if you don't get to the water pit in time, but it is easily spotable as the floor opens up before the Lava flows in.
Also on the list of "Stuff to do":
West Small HillInstalled and working!
East Small HillInstalled and working!
Both Middle HillsInstalled and working!
Waiting rooms/Game start buttonsInstalled and working!
Thx already for a lot of Help from:
Der_Jakal
Deathsniper222
Knuckle
Also thx to:
sooneey
EddyT
for giving me a hand with their Admin-Powers.
and to
Pestiliencemage
AshPup
Pixiebitch
for helping me out as a crash-dummy for some tests.
Sponsors:
Pestiliencemage Donated Redstone + Repeaters!
Pixiebitch Donated about 25 Diamonds + 9 Stacks of Redstone!! And SO MUCH OTHER STUFF I LOST TRACK OF IT
Deathsniper222 Thanks a lot for a big Chest full of Arrows and some diamond tools!
The Prankster Egg Inc. did help me out with Redstone, TNT and Diamond Tools for digging. You make this Project Possible!
And someone donatet 3 stacks of Redstone anonymously! Thank you!
IT IS FINISHED! IT IS FINALLY FINISHED!
THE TRAP ARENA
After 2 Months of work, and annyoing pretty much EVERYONE on this server about redstone, one frustrated breakdown and several barrells of coffee, my mamoth-project is finally done!
will post pics
If you liked my TDM - Arena #1 you're gonna love the new one. If you didn't like the first one, you might even get to like the second one!
here are the "stats" of the project:
Name: Traparena
Size: big (over 100x50)
Designed for: 2vs2 or 3vs3. 1vs1 possible, but might get kinda boring. NO FREE FOR ALL POSSIBLE
Possible Game modes: KingofTheHill-Deathmatch. [Future thought: including CTF Support]
Progress: 100% Finished!
Location: the arena is near the big CTF Arena UPDATE: The Arena now has a warp!
/warp traparena , take a look and examine what's already done!
What is this thing?
For the General Idea of Tactical Deathmatch, please visit my first Arena, which is located near spawn, and read the rules in my thread "Tactical Deathmatch Arena"
How will the second Arena be different to the first one?
It will differ A LOT from the first arena. here are the main points:
- This Arena is much bigger, and features MUCH more complicated mechanisms than the first one
- This Arena is based on Teamplay, Free For All is not possible anymore, only 2 Teams versus each other.
- This time there will be NO COMBAT allowed AT ALL inside the Arena. The damage will be done entirely by Traps.
Wait, this doesn't sound so much better than the first one?
Well, read the rest of this post.
Damn, now you got me hooked. How's it gonna work?
Well this is the Basic Idea:
The Map Consists of 3 Areas: 2 of them "Belong" to the teams, they are their "Base". between this two, theres the "No mans Land", aka "the Hills".
The No-Mans-Land features 3 "Hills". Well you know how "King of the HIll" works ,don't you?
Claim the Hill, stand on the pressure plate (the one with your team's colour of course) and hold it long enough to get rewarded!
Well, standing on a pressure Plate for 10 seconds shouldn't be to hard when no Combat is allowed, shouldn't it?. Leave that part to me, standing up there is living Hell if your enemy isn't to bad!
So what reward do i get from standing on a stupid Pressure Plate for 10 secs?
Trap Points!
1 Trap Point for holding the east hill or the west hill (10 seconds)
2 Trap Points for holding the hill in the middle of the arena! (15 seconds)
Each Team can "store" a maximum of 2 Points
What the Hell will i be doing with trap points?
Well, guess what, you can activate traps with it!
Once you've got 1 or 2 Points, get back in your area! you can "spend" your Points by activating deadly traps with them, which will make it harder for your enemy to survive!
Simply walk back into your part of the arena, pick one of the Buttons placed there, and listen to the sound of your enemies crying!
after you activated a trap, you lose the amount of TP's that it costs.
So, what traps exactly are we talking about?
This is the current scale of things that i plan to include / have already included in the arena:
1TP Arrow-Rain, No-Mans-Land Installed and working!
Fill the No-Mans land with a deadly salve of arrows. Be aware though! you could hurt your teammates with this!
Every Dispenser fires exactly 3 Arrows. Be careful! There is at least 1 Dispenser aimed at every Hill! This can do devasting damage to unaware Hill-Capturers.
2Tp Arrow Salve, Enemy Territory Installed and working!
Dispensers shoot a short salve of Arrows in to the enemy territorry. Each dispenser shoots exactly 2 arrows, and it covers nearly every single block of your enemys area! 2-4 Hearts Damage!
Changed TP Costs from 1 to 2
2TP Long-time-Arrow-Rain. Enemy Territory was too strong, i had to cancel this one!
Same thing as above, just that we are talking about 4 or 5 arrows now.
1TP Crushers, front part Installed and working!
A small passage of the Enemy territorry will be harder to pass for half a minute or so. The "Crushers" are Piston- Based walls that open and close every 2 seconds. get stuck between them and you loose half a heart!
2Tp Crushers, lower part Installed and working!
Same thing as above, in a bigger area
1TPWater flood! Installed and working!
Flood the Main room with water for a couple of seconds! This doesn't do any damage, but makes moving there very complicated, and standing on a hill suddenly gets a much higher value. Use this in the right moment to make sure you dominate the No-mans-land. Lasts 25seconds
1TPFence Installed and working!
Pull out a Fence from the floor, that blocks your Enemies side of the Middle Room. This makes it easier for you to claim the valuable Middle-Hill that will reward you with 2 TPs! Note thought that the Fence will be gone after a couple of seconds. Also, this doesn't do any damage
2TP Lava Floor! Installed and working!
Part of the floor in enemy territorry will be flooded with lava for a couple of second.
However, this Trap is indeed, very deadly, espacially if you don't get to the water pit in time, but it is easily spotable as the floor opens up before the Lava flows in.
Also on the list of "Stuff to do":
West Small HillInstalled and working!
East Small HillInstalled and working!
Both Middle HillsInstalled and working!
Waiting rooms/Game start buttonsInstalled and working!
Thx already for a lot of Help from:
Der_Jakal
Deathsniper222
Knuckle
Also thx to:
sooneey
EddyT
for giving me a hand with their Admin-Powers.
and to
Pestiliencemage
AshPup
Pixiebitch
for helping me out as a crash-dummy for some tests.
Sponsors:
Pestiliencemage Donated Redstone + Repeaters!
Pixiebitch Donated about 25 Diamonds + 9 Stacks of Redstone!! And SO MUCH OTHER STUFF I LOST TRACK OF IT
Deathsniper222 Thanks a lot for a big Chest full of Arrows and some diamond tools!
The Prankster Egg Inc. did help me out with Redstone, TNT and Diamond Tools for digging. You make this Project Possible!
And someone donatet 3 stacks of Redstone anonymously! Thank you!