[ZGA] Zburgh Grand Arena *HUGE TEAMED PVP*
Posted: May 9th, 2011, 9:24 pm
After a few days of work, Zuggu and I want to present you our new work... Zburgh's Grand Arena.
In this new arena, two teams of six players can fight eachother to death in a large flatgrass map. Here, participants can also build a fort for their team. Do you want to participate? Tell in this topic. If it's popular we can also let people make their own teams and do some kind of tournament.
At the moment, we've ideas for three gamemodes. But they aren't finished yet. We need to do some experimental matches about respawning and stuff.
Rules - TDM - Team Deathmatch:
- The teams go in their dressing rooms and empty their backpacks in chests.
- Then they get items for fighting and building at the desk.
- They get 5 minutes to setup, during this time you may not cross the large dotted sandline. You may not build past the small dotted sandline.
- After those 5 minutes the fighting starts.
- Last one standing wins.
Rules - FFA - Free For All:
- Rules are the same, but no setup (no forts). Just last one standing wins. This can be done with more than 12 players.
Rules - CTF - Capture The Flag:
- Same as Team Deathmatch. But each team has a piece of colored wool. They have to steal the other team's wool and put it on top of their own fort. If your own piece and the other team's piece are on top of your own fort, you win. You may not hide the wool. You have to carry it if you have it (so no sword, just wear the wool as brick in your hand).
- This mode will have respawning, so be sure to /sethome in the dressing room. How long this respawning will take, we have to experiment.
Rules - Zombies - Zombie Siege (co-op):
- Players work together in a house which is under attack by zombies. During spawning rounds ('waves') they have to defend. The feathers they get can be used to buy stuff from chests. After the round has ended, they can be healed. If you die you can respawn on the next wave. The invisible invincible zombie-spawning-admin can also make holes in the house.
- Possibilities: You can build fences using wood you buy. Also, respawning can be disabled.
Ideas for new gamemodes? Other questions/ideas? Want to participate? This is the topic for it!
Hopefully you'll enjoy our new project,
Zuggu & Cor_
Special thanks to:
Kameron and Jakal (for helping doing some digging and building)
NOTE: Construction is not 100% done, but we wanted to tell and show this already.
In this new arena, two teams of six players can fight eachother to death in a large flatgrass map. Here, participants can also build a fort for their team. Do you want to participate? Tell in this topic. If it's popular we can also let people make their own teams and do some kind of tournament.
At the moment, we've ideas for three gamemodes. But they aren't finished yet. We need to do some experimental matches about respawning and stuff.
Rules - TDM - Team Deathmatch:
- The teams go in their dressing rooms and empty their backpacks in chests.
- Then they get items for fighting and building at the desk.
- They get 5 minutes to setup, during this time you may not cross the large dotted sandline. You may not build past the small dotted sandline.
- After those 5 minutes the fighting starts.
- Last one standing wins.
Rules - FFA - Free For All:
- Rules are the same, but no setup (no forts). Just last one standing wins. This can be done with more than 12 players.
Rules - CTF - Capture The Flag:
- Same as Team Deathmatch. But each team has a piece of colored wool. They have to steal the other team's wool and put it on top of their own fort. If your own piece and the other team's piece are on top of your own fort, you win. You may not hide the wool. You have to carry it if you have it (so no sword, just wear the wool as brick in your hand).
- This mode will have respawning, so be sure to /sethome in the dressing room. How long this respawning will take, we have to experiment.
Rules - Zombies - Zombie Siege (co-op):
- Players work together in a house which is under attack by zombies. During spawning rounds ('waves') they have to defend. The feathers they get can be used to buy stuff from chests. After the round has ended, they can be healed. If you die you can respawn on the next wave. The invisible invincible zombie-spawning-admin can also make holes in the house.
- Possibilities: You can build fences using wood you buy. Also, respawning can be disabled.
Ideas for new gamemodes? Other questions/ideas? Want to participate? This is the topic for it!
Hopefully you'll enjoy our new project,
Zuggu & Cor_
Special thanks to:
Kameron and Jakal (for helping doing some digging and building)
NOTE: Construction is not 100% done, but we wanted to tell and show this already.