Land Ownership
Posted: February 21st, 2011, 2:26 pm
Ok, so a few hours ago I ventured off from my "structure" just by sooney town and managed to locate a place I'd been picking on the map for a while. Took an age to get there but once I did I started building like crazy. The mountains where awsome and the lake I put in looked great. I then ran a rail the whole way between all the nearby mountains and was just about to begin constucting a series of outposts at the top of each one connected by morse-code firing red-stone and tracks when Gaz appears and starts questioning.
I'm telling you this not 'cos I'm complaing but simply because it raises the question over land ownership. He said it was too close to Bortra and I then said I'd remove it all for him 'cos I didn't want to annoy anybody with it. However, it wasn't within viewing range and he said he simply wanted to keep it as a nature reserve. So I removed it all and also in the process lost roughly 320 tracks... but thats not, hugley important.
Whats important is that we have two choices according to how we are going to play:
If we expand into uncharted areas to avoid each other we make the server larger in memory and therefore more laggy.
If we don't expand and instead stay close we are going to get more and more these situations where towns and/or private-projects start to collide.
And we are going to have to start deciding the reach of town rights over land.
I understand that Gaz didn't like the project, even though I'd argue it wasn't even seeable, yet we are going to have to start laying our long-term plans on the open even if to avoid these kinds of collisions. Which lead to a vast loss of time and resources on my side of things. I do however understand that as mayor of his town he had first rights on land around the town and he had priorities to look after, and he did that well. I'm bringing all this to light due to the problems I highlighted.
I'm telling you this not 'cos I'm complaing but simply because it raises the question over land ownership. He said it was too close to Bortra and I then said I'd remove it all for him 'cos I didn't want to annoy anybody with it. However, it wasn't within viewing range and he said he simply wanted to keep it as a nature reserve. So I removed it all and also in the process lost roughly 320 tracks... but thats not, hugley important.
Whats important is that we have two choices according to how we are going to play:
If we expand into uncharted areas to avoid each other we make the server larger in memory and therefore more laggy.
If we don't expand and instead stay close we are going to get more and more these situations where towns and/or private-projects start to collide.
And we are going to have to start deciding the reach of town rights over land.
I understand that Gaz didn't like the project, even though I'd argue it wasn't even seeable, yet we are going to have to start laying our long-term plans on the open even if to avoid these kinds of collisions. Which lead to a vast loss of time and resources on my side of things. I do however understand that as mayor of his town he had first rights on land around the town and he had priorities to look after, and he did that well. I'm bringing all this to light due to the problems I highlighted.